Create a blank scene after importing the DinoFracture plugin.
Add a cube.
Add the Pre-Fractured Geometry component from the DinoFracture group directly on the cube.
The mesh assigned to the Mesh Filter component will be fractured.
Click the Create Fractures button at the bottom of the fracture component.
Fracturing will immediately start and a Cube - Fracture Root game object will be added under the same parent as the cube.
The Cube - Fracture Root game object will be generated as a prefab so that the generated meshes are saved external to the current scene. This is especially useful if the scene is stored as a LFS object in git to reduce long term space usage.
The prefab will be saved under the FractureMeshes folder in the same directory as the scene.
Note
When creating pre-fractured pieces in a prefab context, the pieces will be saved to a folder under the same directory as the prefab being edited.
The Generated Pieces property in the fracture geometry component will be automatically be set to the newly generated game object.
You can enable the Cube - Fracture Root game object to see the individual fractured pieces.
With the default setting in the Pre-Fractured Geometry component, convex mesh colliders and rigid bodies have been added for each object.