The result of a fracture. More...
Properties | |
bool | IsComplete [get] |
Returns true if the operation has finished; false otherwise. This value will always be true for synchronous fractures. | |
bool | IsSuccessful [get] |
Returns true if the operation has finished and returned valid results. | |
FractureGeometry | FractureGeometry [get] |
The original script that initiated the fracture. | |
GameObject | PiecesRoot [get] |
The root of the pieces of the resulting fracture. | |
Bounds | EntireMeshBounds [get] |
The bounds of the original mesh. | |
float | ProgressPercent [get] |
A number [0..1] denoting the completion percentage of the fracture. Computed by dividing CompletedOperationCount by TotalOperationCount. | |
int | CompletedOperationCount [get] |
The number of completed operations / segments in this fracture. The percent complete is this value divided by TotalOperationCount. | |
int | TotalOperationCount [get] |
The total number of operations / segments in this fracture. The percent complete is CompletedOperationCount divided by this number. | |
The result of a fracture.