The result of a fracture. More...
Properties | |
| bool | IsComplete [get] |
| Returns true if the operation has finished; false otherwise. This value will always be true for synchronous fractures. | |
| bool | IsSuccessful [get] |
| Returns true if the operation has finished and returned valid results. | |
| FractureGeometry | FractureGeometry [get] |
| The original script that initiated the fracture. | |
| GameObject | PiecesRoot [get] |
| The root of the pieces of the resulting fracture. | |
| Bounds | EntireMeshBounds [get] |
| The bounds of the original mesh. | |
| float | ProgressPercent [get] |
| A number [0..1] denoting the completion percentage of the fracture. Computed by dividing CompletedOperationCount by TotalOperationCount. | |
| int | CompletedOperationCount [get] |
| The number of completed operations / segments in this fracture. The percent complete is this value divided by TotalOperationCount. | |
| int | TotalOperationCount [get] |
| The total number of operations / segments in this fracture. The percent complete is CompletedOperationCount divided by this number. | |
The result of a fracture.