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The result of a fracture. More...

## Properties | |

bool | IsComplete` [get]` |

Returns true if the operation has finished; false otherwise. This value will always be true for synchronous fractures. | |

bool | IsSuccessful` [get]` |

Returns true if the operation has finished and returned valid results. | |

FractureGeometry | FractureGeometry` [get]` |

The original script that initiated the fracture. | |

GameObject | PiecesRoot` [get]` |

The root of the pieces of the resulting fracture. | |

Bounds | EntireMeshBounds` [get]` |

The bounds of the original mesh. | |

float | ProgressPercent` [get]` |

A number [0..1] denoting the completion percentage of the fracture. Computed by dividing CompletedOperationCount by TotalOperationCount. | |

int | CompletedOperationCount` [get]` |

The number of completed operations / segments in this fracture. The percent complete is this value divided by TotalOperationCount. | |

int | TotalOperationCount` [get]` |

The total number of operations / segments in this fracture. The percent complete is CompletedOperationCount divided by this number. | |

The result of a fracture.