Entry point to create fracture pieces from a mesh. More...
Static Public Member Functions | |
static MeshValidity | ValidateMesh (UnityEngine.Mesh mesh, out MeshTopologyError outErrors) |
Checks a mesh for topology errors. | |
static List< EdgeError > | GetMeshEdgeErrors (UnityEngine.GameObject gameObject, UnityEngine.Mesh mesh) |
Returns a list of edges that have mesh topology problems. | |
static AsyncFractureOperation | Shatter (ShatterDetails details) |
Start a shatter operation. | |
static AsyncSliceOperation | Slice (SliceDetails details) |
Start a slice operation. | |
Entry point to create fracture pieces from a mesh.
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inlinestatic |
Start a shatter operation.
details | Details of the operation |
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inlinestatic |
Start a slice operation.
details | Details of the operation |