Entry point to create fracture pieces from a mesh. More...
Static Public Member Functions | |
| static MeshValidity | ValidateMesh (UnityEngine.Mesh mesh, out MeshTopologyError outErrors) |
| Checks a mesh for topology errors. | |
| static List< EdgeError > | GetMeshEdgeErrors (UnityEngine.GameObject gameObject, UnityEngine.Mesh mesh) |
| Returns a list of edges that have mesh topology problems. | |
| static AsyncFractureOperation | Shatter (ShatterDetails details) |
| Start a shatter operation. | |
| static AsyncSliceOperation | Slice (SliceDetails details) |
| Start a slice operation. | |
Entry point to create fracture pieces from a mesh.
|
inlinestatic |
Start a shatter operation.
| details | Details of the operation |
|
inlinestatic |
Start a slice operation.
| details | Details of the operation |