If the fracture pieces intersects with a specified trigger when created, the rigid body is destroyed and the piece becomes static. Otherwise, the piece will turn on gravity. It’s best used if the FractureTemplate’s rigid body is set to not use gravity initially.
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Inherits MonoBehaviour.
If the fracture pieces intersects with a specified trigger when created, the rigid body is destroyed and the piece becomes static. Otherwise, the piece will turn on gravity. It’s best used if the FractureTemplate’s rigid body is set to not use gravity initially.