Unity cannot handle the serializable attribute on types defined in dlls. This wraps a DinoFracture.UVBounds type. More...
Public Member Functions | |
UVBoundsSerializable (in Vector2 startUV, in Vector2 endUV) | |
Constructor taking the bounds. | |
Public Attributes | |
Vector2 | StartUV |
Start UV coordinates. Expected to be in the range [0..1]. | |
Vector2 | EndUV |
End UV coordinates. Expected to be in the range [0..1]. | |
Unity cannot handle the serializable attribute on types defined in dlls. This wraps a DinoFracture.UVBounds type.
Vector2 DinoFracture.FractureGeometry.UVBoundsSerializable.EndUV |
End UV coordinates. Expected to be in the range [0..1].
Coord (0, 0) is the bottom left of the texture. Coord (1, 1) is the top right of the texture.
Vector2 DinoFracture.FractureGeometry.UVBoundsSerializable.StartUV |
Start UV coordinates. Expected to be in the range [0..1].
Coord (0, 0) is the bottom left of the texture. Coord (1, 1) is the top right of the texture.