Defines a plane that slices the mesh in half. More...
Public Member Functions | |
UnityEngine.Plane | ToPlane () |
Converts this object to a Unity plane. | |
Public Attributes | |
Vector3 | Position |
Local space position of the plane. | |
Quaternion | Rotation |
Local space rotation of the plane. | |
float | Scale |
Scale of the plane. | |
Static Public Attributes | |
static readonly SlicePlane | Identity |
Default, "identity" plane. | |
Defines a plane that slices the mesh in half.
Values are in the mesh's local space.
Quaternion DinoFracture.SlicePlane.Rotation |
Local space rotation of the plane.
Z dir is the plane's normal.
float DinoFracture.SlicePlane.Scale |
Scale of the plane.
This is only used to display it in the editor. When slicing, the plane will be treated as infinite in size.