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Defines a plane that slices the mesh in half. More...

Collaboration diagram for DinoFracture.SlicePlane:

## Public Member Functions | |

UnityEngine.Plane | ToPlane () |

Converts this object to a Unity plane. | |

## Public Attributes | |

Vector3 | Position |

Local space position of the plane. | |

Quaternion | Rotation |

Local space rotation of the plane. | |

float | Scale |

Scale of the plane. | |

## Static Public Attributes | |

static readonly SlicePlane | Identity |

Default, "identity" plane. | |

Defines a plane that slices the mesh in half.

Values are in the mesh's local space.

Quaternion DinoFracture.SlicePlane.Rotation |

Local space rotation of the plane.

Z dir is the plane's normal.

float DinoFracture.SlicePlane.Scale |

Scale of the plane.

This is only used to display it in the editor. When slicing, the plane will be treated as infinite in size.