When applied to a game object with a FractureGeometry component this will apply an explosive point to the point of fracture. If there is no point of fracture, the center of the object will be used. More...
Public Attributes | |
float | Force |
The force behind the explosions. | |
float | Radius |
The radius of the explosions. | |
Protected Member Functions | |
void | OnFracture (OnFractureEventArgs args) |
Automatically called by FractureEngine when fracturing is complete. | |
When applied to a game object with a FractureGeometry component this will apply an explosive point to the point of fracture. If there is no point of fracture, the center of the object will be used.
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inlineprotected |
Automatically called by FractureEngine when fracturing is complete.
args |