Triggers a fracture + explosion when this game object is collided with. More...
Public Attributes | |
FractureGeometry[] | Explosives |
List of explosions to trigger. | |
Public Attributes inherited from DinoFracture.ExplodeOnFracture | |
float | Force |
The force behind the explosions. | |
float | Radius |
The radius of the explosions. | |
Additional Inherited Members | |
Protected Member Functions inherited from DinoFracture.ExplodeOnFracture | |
void | OnFracture (OnFractureEventArgs args) |
Automatically called by FractureEngine when fracturing is complete. | |
Triggers a fracture + explosion when this game object is collided with.
This script does not need to be applied on a fracturing game object.