Triggers a fracture + explosion when this game object is collided with. More...
Public Attributes | |
| FractureGeometry[] | Explosives |
| List of explosions to trigger. | |
Public Attributes inherited from DinoFracture.ExplodeOnFracture | |
| float | Force |
| The force behind the explosions. | |
| float | Radius |
| The radius of the explosions. | |
Additional Inherited Members | |
Protected Member Functions inherited from DinoFracture.ExplodeOnFracture | |
| void | OnFracture (OnFractureEventArgs args) |
| Automatically called by FractureEngine when fracturing is complete. | |
Triggers a fracture + explosion when this game object is collided with.
This script does not need to be applied on a fracturing game object.